Really excited about HBG’s American Minorities at War set. This set was a great experience to design. I am really happy not just to be giving American Minority units their due treatment in a war game but also have them come to life as actors on the stage that is Global War. It is one kind of experience to read about the 442nd Regimental Combat Team, or the Tuskegee Airmen and another to deploy them, depend on them in a battle and experience their victories and defeats. We hope this set will serve to honor and to educate the 17 units we feature in this expansion.
In brief – the American player (once at war) implements a “scheme” – a set of changes to the rules that you pay for. The scheme costs 15 IPP and allows the American player to draw one unit per turn out of an opaque cup. The player then rolls a dice. On a 1-6 he gets to keep and use the unit on a 7-12 he puts it back – representing the inherent bias of the military at the time against using such units. If the player gets to keep the unit there are instructions in the rules on exactly how each unit behaves. The markers provided go underneath units on the board and modify them in some way or in some cases give you a free unit.
The units here are varied in type and ability: as a designer I tried to say away from too much “+1 Attack and Defense” and really represent the unit as best I could. So you’ll find that these units do a lot of different things. One issue that came up in the design was that most of these units are battalions and regiments which are much smaller formations than are typically represented on the Global War scale. For this I just considered them to be part of, but contributing to the actions of a larger formation in a measurable way.
I’m exited for folks to play this expansion and experience for themselves the untold stories of American Minorities at war.