The P.1500 Monster is the newest unit you can add to your Global War gaming table.  This enormous weapon weighted 1500 tons and was powered by four submarine engines.

Construction: The P.1500 costs 12 IPP and must be constructed at a Major Factory in German home country.

Movement: The P.1500 has a combat move of 1.  It may only non-combat move via strategic rail movement or transport.  It cannot be involved in any round of an amphMonster - The P.1500 Landkreuzer v1.1ibious assault or be transported by an air transport.

Attack: The P.1500 may be used as artillery with a first strike attack of “8”.  The P.1500 may make a carpet-bombing attack on an adjacent city (or special fortification zone) with an attack of “6”.

Defense: When the P.1500 is the Defender it defends at 3.

Expansion Compatibility: The P.1500 may not be moved via armored train (Fighting Railways).

The Z.511 is a great new addition to the Italian arsenal. This seaplane is probably the most versatile weapon the Italians have – its a medium bomber, a convoy raider, and it even comes with its own special operations Maiale Human Torpedo.   There’s no end to the reasons you’re going to love this aircraft. First, the COMBAT AIR PATROL  range is – 2- that puts it out in the middle of the Atlantic – away from any shore-based fighters.  While out there it can raid convoy lines – making it a very powerful weapon.  After release of our first ordnance set, I wanted to slip specialized ordnance weapons into more sets – and this set was perfect to add the Maiale.   There is even a scheme in this set to carry out MISSIONE NEW YORK – a special attack on New York Harbor the Italians planned using the Maiale and the Z.511.

The U.S. Set #3 is finally out : In this post I want to take a look at what you get:

 

  1. Infantry: The “late war infantry” as they are described on our website are spec-ed out in the rules as “Heavy Infantry”. These are equipped with the best late-war weapons which would include shape-charged anti-tank weapons (bazookas!) which accounts for the Target Selection :1 (Armor-class units)
  2. M3A2 Halftracks:  These are regular half-tracks (no special treatment in the rules).  If you prefer to us them as “Advanced Mechanized” although if you have Amerika the the M75 really has a nice look.
  3. 155mm “Long Tom”: These are great for use as advanced artillery (i.e. from technology development chart)
  4. Greyhound Armored Car:  These are a new unit to Global War – at least – they are now modeled for use with the rules.  They are an Attack 3, Defense 2 – representing somewhat of a smaller but more mobile unit that can provide a quick attack but will suffer on defense because its not as large as an infantry corps.
  5. M4A3 Shermans: Again, no special rules for these guys but they are a cut above the “Sherman” you got in other sets. They are nicely detailed.
  6. Pershing Tank: The Pershing is ideal for representing heavy armor per the Global War technology development chart.
  7. P-47 Thunderbolt:  Now here is a fun one to use: It can fly as a fighter or a tactical bomber making it a profoundly versatile weapon for the US player.
  8. SB2C Helldiver:  This is your standard tactical bomber, no separate rules.
  9. B-24 Liberator Heavy Bomber: This weapon makes a good Heavy Strategic Bomber (another technology development)
  10. P-80 Shooting Star: This unit can be used to represent US jets when they are developed through the tech development process – and can I add here – there is no more “all of the sudden” all your prop planes turn into jets.  You do have to buy them so you are going to need some of these.
  11. Omaha Class Light Cruiser:  The light cruiser has, up to now, been absent from the table but no more. Light cruisers are a step between your 4/4 destroyer and your 6/6 cruiser. A lot of nations had been building them during the Washington Naval Treaty since they were limited on heavy cruisers and battleships.
  12. Baltimore Class Heavy Cruiser: This unit makes a beautiful standard cruiser
  13. South Dakota Class Battleship: This is a standard battleship except for one thing – its a later war “Fast”Battleship with a move of 3 and won’t slow your fleet down.
  14. Essex Class Fleet Carrier:  A beautiful, US Carrier – great for setting your P-80s on.

 

Panther II Medium TankThe Panther II is a Germany heavy tank. The Panther II improved the Panther I by giving it increased armor protection and adding the Tiger’s hard-hitting 88mm gun. Only one Panther II prototype was completed by war’s end. In game, this unit represents improvements to the Advanced Armor already available for development.

Unit Attack Defense Move Cost
Panther II 9 8 2 9

 

 

Availability: When Germany develops Heavy Armor and produces at least 3 Tiger IEs or other Advanced Armor.

This is a really great looking unit on the board – I like how it strikes fear into my opponents. Okay, maybe that’s a bit of an exaggeration, but I do feel like I’m going to win the game when I have a 9/8, blitzing armor on the board.  Just one or two of these is enough to anchor a formation of infantry on defense or spearhead an assault.

Katzchen Mechanized InfantryThe Katzchen is a great way to represent advanced mechanized infantry on your global war game board.  Once Germany develops Advanced Mech using the Global War-2nd Edition tech chart you are in a good position to take out the Soviets.  The Advanced Mech is a 4/5 with a move of 2 and like normal mech pairs 1:1 with blitzing armor.

The Katzchen itself only entered prototype stage as an armored personnel carrier and never saw combat.

Unit Attack Defense Move Cost
KATZCHEN 4 5 2 4

 Availability: When Germany develops Advanced Mechanized Infantry

Ho XVIII Bomber

The Ho-XVIII was a flying-wing jet bomber design. The bomber was part of the Amerika bomber project to create a long-range weapon to strike targets in the United States. It’s stealthy design has lead some to speculate it would have given the US only eight minutes warning on approach.

Now of all the units in Amerika this is the one your’e going to want.  It will cost you in tech development but then…it can pretty much bomb anyone – anywhere – with a range of 18!  Aside from that it can’t be intercepted very easily.  That means you could hit Calcutta from Berlin, land in Formosa, and drop bombs on San Francisco the next turn.

Unit Attack Defense Move Cost
Ho-xviii 8 (1) 2 18 16

Availability: When Germany develops both Jet Fighter technology and long-range aircraft technology.

Flying Wing: The interception value of all aircraft opposing the HO-XVII is reduced by 2 so long as it (and other Friendly flying wings) are the only units in combat

GW Panther SP Artillery

The GW Panther is an excellent unit to have – After you develop Advanced Artillery this unit gives you a first strike 4/4 unit that moves 2 and supports your infantry at +1 attack value.  That’s a pretty good value!  I like this (and some of the other Amerika units) because it gives you added benefits for developing certain technologies.  Now with Advanced Artillery you’ll get this unit (plus if you have our Ordnance expansion your a good way towards a few other nice weapons).

The GW Panther, had it been produced would have had a 15cm (150mm) main gun with an armored copula to protect the crew.

 

 

 

Unit Attack Defense Move Cost
GW Panther 4 4 2 5

Availability: When Germany develops Advanced Artillery

Flakpanzer Coelian SPAAThe Flakpanzer Coelian comes in the Amerika set and is a great addition to Global War-2nd edition.   This weapon is something you’ll want to keep your armor columns protected as they drive east.

The Flakpanther Coerilian was a self-propelled anti-aircraft gun design that did not see service. The weapon had a fully-enclosed armored turret with twin 37mm anti-aircraft guns that could traverse 360 degrees.

Unit Attack Defense Move Cost
Flakpanther

SPAA

3@3 3@3 2 6

Availability: July 1942 (although this unit was not developed until later, it represents a variety of self-propelled anti-aircraft guns)

Japanese Summary Table  (Summarizes all Japanese Units : Amerika to Global War Conversion)

Unit AtK Def Move Cost Notes
SNLF 3 5 1 4 Marine
Ho-Ki 4 5 2 4 *Advanced mechanized
SP ART 4 4 2 4 *SP Advanced Artillery
SPAA 3@3 3@3 2 6 SP anti aircraft
Chi-to 6 6 2 6 *Medium armor
O-1 Heavy tank 9 8 1 9 *Super heavy armor
Shinden 7 7(6) 2 11 *Interceptor
Ki-90 Bomber SB 3(1) 15 15 *Long range strategic bomber

* = Advanced Technology. Requires one or more technologies from the TechnologyTable.

Ho-Ki SPAA-1

Self-Propelled AA guns are clearly missing from the Global War unit family.  That is – until you get your hands on one of these puppies.  Its pretty much an AA gun that moves two instead of one space.

Unit Attack Defense Move Cost
Ho-Ki 3@3 3@3 2 6

Availability: July 1942