Fighting Railways released 2/12/16. This expansion features 10 pieces of track build new rail lines on the map plus armored trains and railway guns.
First, lets cover the new railway markers and where to put them. These markers go on the border between two land zones, connecting them with a railroad. It costs 4 IPP to place one – 8 IPP across a mountain border – or into a mountain zone. Here are some great places to put them:
1. Soviet – CCP: If the CCP can get ahold of Sinkiang the Soviets can run a rail right to them across the border. Although this costs 8 IPP it opens up a lend-lease path for the Chinese Communists to get some serious aid! T-34s, artillery, mechanized divisions – you name it. Likewise if the Soviets can Align Mongolia they could easily run a line into the Xibei San Ma or Shanxi and achieve the same ends.
2. Soviet Lend-Lease Corridor: The USSR might find it prudent to build themselves a rail up from a (conquered) Iran or Afghanistan into Turkmenistan so the British can give you stuff….That is…if they are willing to give you stuff. Convincing them is of course, part of the fun.
3. British Africa: A new line from the Belgian Congo to Kordofan will give the British railway capacity from South Africa to Cairo – and beyond. Likewise, an Italian or Germany expansion in Africa would be well supported by a conquering Turkey and connecting the rails from there into North Africa.
4. Turkey-Soviet Line: The Soviets or Germans – depending on who is winning the game – might eventually wish to build a rail line connecting Kars to Transcaucasia, allowing units to be easily moved into or out of the Soviet south flank.
Now lets add Armored Trains to the mix. The armored train is designed to be used to COMBAT MOVE a unit via railroad – And although it will cost you 10 IPP its pretty useful to bring an extra armor into combat the same turn. Many nations start with armored trains, which gives the more flexibility off the bat.
And finally, Railway guns are going to be addition to the set – not only are they a good 5/2 Artillery but they can “carpet bomb” – i.e. make an attack into an adjacent CITY so they are good for softening up your enemies.
Also I noted that the placement of the Japanese armored train does not say where in Manchuria so it should read “anywhere in Manchuria” on your set up charts.